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Fallout 3 being evil
Fallout 3 being evil





fallout 3 being evil

I might also invest a bit more in small guns early on, with some stealth because I think I only got a few stealth critical hits in during my game with a lowly 30% stealth. It would be easier to get by in the early game with a little thievery! I would also try to get to 100 lockpick and science earlier, so that I could access some of the more treasure-filled rooms in many of the locations of the waste. I would make some changes on yet a third play through, which would be having higher luck and lower charisma, and perhaps being a bit more toward neutral/evil. The only skills I'm lacking in are sneak, unarmed, melee and, of course, barter. My character has collected all of the unique guns in the game and has a locker full of stuff so huge that he'd never have to really worry about caps again.

fallout 3 being evil

The only bobblehead I missed was energy weapons, because I accidentally went through that door in Raven Rock that leads to the President. The walkthrough is however, fully functional and I must state my progress through the game thus farĬarl the Wastelander made it to level 20 with very high skill in all weapons, lockpicking, science, medicine and has all stat bobbleheads.

fallout 3 being evil

This Fallout 3 Guide is pretty much completed, and covers most quests, but who knows when it can ever hit 100%, as I do all of this on my own and Fallout 3 is a massive game. I've started a Guide to Fallout 4, with a mobile friendly design, and promise to cover it much more extensively this time around. Carl's Fallout 3 Strategy Guide Main Quest Walkthrough, Weapons, Skills, and Tips







Fallout 3 being evil